While using Ipi Soft I've been trying to monitor how I use the program and what I'm having to teach myself while I work.
I've found that the new updated version does quite a bit of the calibration work for you now - which is great. It was the most time consuming part.
However, it still makes errors on matching the skeleton to the kinect information. The errors can be as small as losing a hand for a frame or two, to whisking away the whole model, and these errors can really build on themselves. This is why I've got into the habit of baby sitting the process - pausing it, moving parts of the body into what i think should be the correct position and moving ahead again.
I've even started to try and trick the software. I think it must use the previous few frames (at least the one previous frame) as a starting point, then shifts into the correct position. To correct an error that continuously errors, and affects the next frames, I've started moving a body part for the last few frames - then tracking forward from the latest point.
In effect this is telling the software that the previous 2-3 frames are correct, use these and then shift slightly. By doing this I have a little more control over where the software 'thinks' that certain wayward body parts should go.
The T-Pose



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