It, however, was really very simple.
Before making something I wanted repeating I would reset the timeline to 1 and then go ahead and make the item, or make the selections. This would be recorded in the script editor, and it was just a case of copying this, testing, simplifying and slightly editing it to make it all function together.
The functions included:
- snapping groups and controls to a skeleton.
- This was so that I could edit the position of the skeleton to a different character and still use all of the other functions built.
- Creating the IK
- I needed to do this so that I could snap the controls and the IK groups into the correct places. I actually had to snap the IK groups for the feet SDKs twice, once initially and the second time after some of the controls were added, as the IK slightly shifted the joint position.
- Mocap locators to drive the Control Groups
- Baking the Control Groups
- Controls drive the skeleton
- Scale the mocap down, and into the correct position
- This was so that the translation of the hips was correct, as a larger skeleton would use wider translates. (meaning the character would translate twice as far in all directions)
- Drive the Mocap Locators with the Mocap keys
I also had a little fun with making some icons for the buttons, so they'd be understood and the animator could tell them apart.
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