Monday, 8 October 2012

notes

These were my notes for additions over the last few days (newest first): Need to get the IK feet driving the skin skeleton. Don't give option for FK feet. IK only - need roll and step to function properly. Separate groups for controls (within hip) and parent to controls


 OLD-----------------

 Without baking, the two rigs still function well. The FK works on the skin rig (full body) and the IK works on the IK Rig Either:: Set up a button that hides the IK rig extra controls (once used) OR.. Set up the IK/FK switch to simple hide/reveal the legs of the two rigs (perm hiding all of the IK upper rig)


 OLD----------------

 Perfect actual use rig - control orientation (possible second bake) --if second bake is used - then are the controls for IK rig necessary? Should really have all controls on a single rig used on the skin skeleton. (IK/FK switch?) mocap baked onto control groups. Controls drive IKskeleton. IKSkeleton drives Control Groups on Skin rig. Skin Rig Controls Drive SkinSkeleton. Distinction is for scaling of the translate. should script in the IK/FK for the skin control rig. Move everything to a single command of 'do' and 'undo'.


 OLD------------ --------------------

 Rig notes

 -------------------- for each character skin rig needs translating into position. Control rig for the skin rig needs moving into position. Control rig for skin rig needs to be constrained AFTER this. [script] (not many characters - so only need to do this manually a few times) Import mocap mocap to drive locators [script] **Done

 -------------------- extras -------------------- 

script to disconnect locator constraints [script] **Done (deleting multiple source mocap rigs may result in LOTS of dead constraints being left in the scene) Bake script [script] --------------------------------

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